package controller;

import model.gameModelI;

public class onBank implements frogState {

	@Override
	public void handleInput(userInputHandler c, char keyinput) {
				
		//Note: need to create condition to check if entire word was typed, 
		//if so then change the velocity of the frog and set the state to jumping
		//c.setState(c.jumpingState);
		
	}

	@Override
	public void movefrog(userInputHandler c) {
		//do nothing when on bank
		
		
	}

}
